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## Configuration file for CAVA. Default values are commented out. Use either ';' or '#' for commenting. |
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[general] |
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# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0 |
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; mode = normal |
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# Accepts only non-negative values. |
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; framerate = 60 |
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# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off |
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# new as of 0.6.0 autosens of low values (dynamic range) |
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# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0 |
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; autosens = 1 |
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; overshoot = 20 |
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# Manual sensitivity in %. If autosens is enabled, this will only be the initial value. |
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# 200 means double height. Accepts only non-negative values. |
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; sensitivity = 100 |
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# The number of bars (0-200). 0 sets it to auto (fill up console). |
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# Bars' width and space between bars in number of characters. |
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; bars = 0 |
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; bar_width = 2 |
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; bar_spacing = 1 |
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# For SDL width and space between bars is in pixels, defaults are: |
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; bar_width = 20 |
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; bar_spacing = 5 |
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# Lower and higher cutoff frequencies for lowest and highest bars |
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# the bandwidth of the visualizer. |
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# Note: there is a minimum total bandwidth of 43Mhz x number of bars. |
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# Cava will automatically increase the higher cutoff if a too low band is specified. |
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; lower_cutoff_freq = 50 |
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; higher_cutoff_freq = 10000 |
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# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and |
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# only check for input once per second. Cava will wake up once input is detected. 0 = disable. |
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; sleep_timer = 0 |
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[input] |
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# Audio capturing method. Possible methods are: 'pulse', 'alsa', 'fifo', 'sndio' or 'shmem' |
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# Defaults to 'pulse', 'alsa' or 'fifo', in that order, dependent on what support cava was built with. |
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# |
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# All input methods uses the same config variable 'source' |
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# to define where it should get the audio. |
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# |
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# For pulseaudio 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink |
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# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them). |
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# |
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# For alsa 'source' will be the capture device. |
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# For fifo 'source' will be the path to fifo-file. |
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# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address |
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method = pulse |
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source = auto |
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; method = alsa |
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; source = hw:Loopback,1 |
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; method = fifo |
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; source = /tmp/mpd.fifo |
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; sample_rate = 44100 |
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; sample_bits = 16 |
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; method = shmem |
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; source = /squeezelite-AA:BB:CC:DD:EE:FF |
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; method = portaudio |
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; source = auto |
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[output] |
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# Output method. Can be 'ncurses', 'noncurses', 'raw' or 'sdl'. |
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# 'noncurses' uses a custom framebuffer technique and prints only changes |
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# from frame to frame in the terminal. 'ncurses' is default if supported. |
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# |
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# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data |
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# stream of the bar heights that can be used to send to other applications. |
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# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above. |
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# |
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# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context. |
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; method = ncurses |
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# Visual channels. Can be 'stereo' or 'mono'. |
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# 'stereo' mirrors both channels with low frequencies in center. |
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# 'mono' outputs left to right lowest to highest frequencies. |
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# 'mono_option' set mono to either take input from 'left', 'right' or 'average'. |
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; channels = stereo |
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; mono_option = average |
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# Raw output target. A fifo will be created if target does not exist. |
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; raw_target = /dev/stdout |
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# Raw data format. Can be 'binary' or 'ascii'. |
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; data_format = binary |
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# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530). |
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; bit_format = 16bit |
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# Ascii max value. In 'ascii' mode range will run from 0 to value specified here |
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; ascii_max_range = 1000 |
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# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters. |
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# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)). |
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; bar_delimiter = 59 |
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; frame_delimiter = 10 |
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# sdl window size and position. -1,-1 is centered. |
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; sdl_width = 1000 |
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; sdl_height = 500 |
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; sdl_x = -1 |
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; sdl_y= -1 |
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[color] |
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# Colors can be one of seven predefined: black, blue, cyan, green, magenta, red, white, yellow. |
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# Or defined by hex code '#xxxxxx' (hex code must be within ''). User defined colors requires |
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# ncurses output method and a terminal that can change color definitions such as Gnome-terminal or rxvt. |
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# if supported, ncurses mode will be forced on if user defined colors are used. |
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# default is to keep current terminal color |
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; background = default |
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; foreground = default |
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# SDL only support hex code colors, these are the default: |
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; background = '#111111' |
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; foreground = '#33cccc' |
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# Gradient mode, only hex defined colors (and thereby ncurses mode) are supported, |
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# background must also be defined in hex or remain commented out. 1 = on, 0 = off. |
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# You can define as many as 8 different colors. They range from bottom to top of screen |
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# In the [color] section |
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[color] |
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gradient = 1 |
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gradient_color_1 = '{color0}' |
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gradient_color_2 = '{color2}' |
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gradient_color_3 = '{color3}' |
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gradient_color_4 = '{color5}' |
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gradient_color_5 = '{color7}' |
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gradient_color_6 = '{color12}' |
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gradient_color_7 = '{color13}' |
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gradient_color_8 = '{color15}' |
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[smoothing] |
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# Percentage value for integral smoothing. Takes values from 0 - 100. |
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# Higher values means smoother, but less precise. 0 to disable. |
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; integral = 77 |
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# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable. |
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; monstercat = 0 |
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; waves = 0 |
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# Set gravity percentage for "drop off". Higher values means bars will drop faster. |
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# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off". |
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; gravity = 100 |
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# In bar height, bars that would have been lower that this will not be drawn. |
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; ignore = 0 |
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[eq] |
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# This one is tricky. You can have as much keys as you want. |
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# Remember to uncomment more then one key! More keys = more precision. |
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# Look at readme.md on github for further explanations and examples. |
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; 1 = 1 # bass |
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; 2 = 1 |
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; 3 = 1 # midtone |
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; 4 = 1 |
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; 5 = 1 # treble |
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