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34 lines
1009 B
34 lines
1009 B
#version 330 |
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in vec2 fragCoord; |
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out vec4 fragColor; |
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// bar values. defaults to left channels first (low to high), then right (high to low). |
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uniform float bars[512]; |
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uniform int bars_count; // number of bars (left + right) (configurable) |
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uniform vec3 u_resolution; // window resolution, not used here |
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//colors, configurable in cava config file |
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uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here |
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uniform vec3 fg_color; // foreground color, not used here |
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void main() |
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{ |
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// find which bar to use based on where we are on the x axis |
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int bar = int(bars_count * fragCoord.x); |
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float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0; |
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float y = (bars[bar]) * bar_y; |
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float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count; |
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float bar_r = 1.0 - abs((bar_x - 0.5)) * 2; |
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bar_r = bar_r * bar_r * 2; |
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// set color |
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fragColor.r = fg_color.x * y * bar_r; |
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fragColor.g = fg_color.y * y * bar_r; |
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fragColor.b = fg_color.z * y * bar_r; |
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}
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